Characters animations are based on the original game: Final Fantasy Tactics Advance. The original game has isometric perspective but ours has top-down and the players have free movement. The run animations for the diagonal movement were the only animations that I didn't make. The rest were made from scratch (following the references of the diagonals).
Sprites had to be remade (obviously), well ordered and brought to Tiled. We used Tiled object layers for all the animations (not only the character).
For the tilesets I used as reference the maps of the original game, that again were in isometric perspective. We decided that we would have 4 different types of terrain: Ground, Water, Walls and bushes. And also 4 different theme maps: planes, snow, dessert and lava/cave. (The bushes didn't make it to the final game since the idea was discarded)
Using Tiled to make the maps so then they could be read from code was key. But also our maps had to be tested eventually, for balance and fun. So I decided to use the automap tool from tiled. Using only 4 different tiles to make a layout of the map and then pressing only one button (A), all the borders between water and ground, walls, the shadows, the corners and junctions, the bushes and the correspoonding colliders were automatically put in place, in different layers, even with metadata.
The map was designed to be engaging, not very repetitive and fun to play.
Wendolin particles for basic and special attacks
Wendolin particle for ultimate ability
Trakt particle for basic attack
Trakt particles for special attack
Trakt particle for ultimate ability
Simon particle for basic attack
Simon particle for special attack
Simon particle for ultimate ability
Meliadoul particle for all attacks
Descomposes over time so it's not infinite
Gives feedback for every hit
Shows who the player is auto-aiming
For spawn and despawn of the characters
Give different buffs to the player(movement,life and super energy)
Indicates where the crystals will spawn on the map
Differentiate the players
Makes clear for everyone who is dead
Point the direction of the other players
Shows the timer of the storm for all players in the middle and diferentiate the 4 screens from each other
The user interface revolves around the idea of being a book.
pol.hcsob@gmail.com