Spirte Ordering
I was in charge of implementing a system that allowed us to order the sprites of the game in order to create a feeling of depth although it's a 2D game.
Camera Culling
I have worked on a system that has allowed us to optimize the performance of the game by restricting the area that we render to only what we see in the screen.
Viewports System
I was in charge of implementing a system that would let us create 4 viewports for the players. The system had to support to render different parts of the game at the same time. The viewport system also was made so It was easy to activate and deactivate between menus and gameplay and It also supported the camera culling and sprite ordering systems.
Scoreboard Menus
I have worked on the UI specially on the scoeboard menu and the final scoreboard menu that appear after a round finishes.
jacobo.galofre@gmail.com